// .txt

beginzonescript;

variables;

short crime_tolerance = 200;
short last_abil;
short i;
short att1 = 0;
short att2 = 0;
short att3 = 0;

body;

beginstate INIT_STATE;
	if (gf(81,3) == 0)
		sf(81,2,0);
	sf(81,4,0);
		
//	set_name(,"");

	add_range_to_group(8,15,1);
	set_name(1001,"Augmented Cryodrayk");
	set_level(1001,32);
	change_max_health(1001,300);
	set_resistance(1001,7,75);
	
	set_boss_level(15,1);
	set_name(15,"Drayk Crya");

	add_range_to_group(16,21,2);
	set_name(1002,"Thuggish Trall");
	change_max_health(1002,300);
	set_resistance(1002,7,75);

	add_range_to_group(22,27,3);
	set_name(1003,"Searing Kyshakk");
	change_max_health(1003,300);
	set_resistance(1003,7,75);
	
	add_range_to_group(49,50,4);
	set_name(1004,"Sammann's Pylon");
	set_level(1004,36);
	set_resistance(1004,0,99);
	set_resistance(1004,1,99);
	set_resistance(1004,2,99);
	set_resistance(1004,3,99);
	set_resistance(1004,4,99);
	set_resistance(1004,5,99);
	set_resistance(1004,6,99);
	set_resistance(1004,7,99);
	
	//if (get_sdf() > 0) {
		//make_zone_hostile();
		//}

	last_abil = get_current_tick();
	
	set_crime_tolerance(crime_tolerance);
	break;

beginstate EXIT_STATE;

break;

beginstate START_STATE;
	// clear zone?
	//if ((zone_clear(ME) == FALSE) && (get_flag(,) > 0)) {
		//print_str_color("",2);
		//clear_zone(ME);	
		//}
		
	//if ((get_crime_level() >= crime_tolerance) && (get_sdf(,) == 0)) {
	//	make_zone_hostile();
	//	set_flag(,,1);
	//	}

	// if (gf(,) == 0) {
	//	if (get_ran(1,0,100) < 10)
	//		give_char_text_bubble(,"");
	//	}
	
	if (((is_combat()) && (tick_difference(last_abil,get_current_tick()) > 0)) || ((is_group()) && (tick_difference(last_abil,get_current_tick()) > 3))) {
		last_abil = get_current_tick();
		
		if ((gf(81,3) > 0) && ((char_ok(49)) || (char_ok(50)) ) ) {
			set_name(1004,"Sammann's Pylon");
			set_resistance(1004,0,0);
			damage_char(1004,500 + get_ran(1,0,200),0);
			}
		}
break;

beginstate 10;
	if (att1 == 0) {
		att1 = 1;
		set_attitude(29,10);
		set_attitude(30,10);
		set_attitude(31,10);
		set_attitude(32,10);
		}
break;

beginstate 11;
	if (att2 == 0) {
		att2 = 1;
		set_attitude(33,10);
		set_attitude(34,10);
		set_attitude(35,10);
		}
break;

beginstate 12;
	if (att3 == 0) {
		att3 = 1;
		set_attitude(36,10);
		set_attitude(37,10);
		set_attitude(38,10);
		set_attitude(39,10);
		}
break;
//	print_str("");
//	set_terrain_string_range(".",3);
//	set_terrain_string_range("The sign says - .",3);
